
Ī sequel called ADOM II: Legends of Ancardia has been released, and can be found here, but it's still a work in progress. Another feature setting it apart from other roguelikes is the Karma Meter, which determines several NPCs' reactions and which of the Multiple Endings are available. The player is one of them.Ī major feature is The Corruption, which grants the player various mutations that can be either beneficial or downright harmful.

Determined to stop The End of the World as We Know It, he went there to stop the invasion and never came back, followed by hundreds of other wannabe heroes. A sage named Khelavaster has discovered that the source of Chaos' invasion of Ancardia is in a remote mountain range, the Drakalor Chain. Their inherent wrongess has a corrupting effect on the world, turning people and animals into monsters, screwing up the weather, etc. The game takes place in the world of Ancardia, which is being invaded from another dimension by beings known as the Forces of Chaos.
#ULTIMATE ADOM CAVERNS OF CHAOS TRAINER MANUAL#
Unusually for roguelikes, ADOM features a fair amount of story in the form of a manual and a detailed world to explore. Players can still opt to use the classic ASCII look if they wish. The game used to use ASCII display graphics but after a successful crowdfunding, even the free version now uses proper tiled graphics. A mix of elements familiar from Dungeons & Dragons (monsters, etc.), Warhammer (the forces of Chaos) and more original ones built on top of and beyond these.

Unlike many Roguelikes, the game takes place in a large wilderness area with many entrances to towns, cities and dungeons scattered around the world. Persistent levels - aside from the "Infinite Dungeon", dungeon levels are fixed in design once generated, unlike Angband but like NetHack.
